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Latest News and Blog Posts from Wayne “Pendragon” Owens.

Search Terms – Necrophilia Game

Google messaged me with a search term update, since this site has had some new popular search terms that have brought people here.

Now the first two are basically the same thing “Kuji in pdf” which makes sense to me since this PDF has been downloaded over 900 times this month alone. So I can see that it may be a popular search term, although who knew so many people are interested in Kuji-In.

But the one that is really confusing me is “necrophilia game”.

I am not sure which I find more confusing, or worrying. The fact people are finding this site from that search term, or the fact that so many people are googling that term that it counts as a “growing term”.

P.S. For those curious, I searched this site myself for necrophilia (yes, I will book myself in with a therapist later) and it turns out there is a post from 2009 called “Fable-2 – Bigamy, Blackmail, & Necrophilia” so at least one mystery has been solved, now I just need to know what modern trend is calling on so many people to google “necrophilia game”?

Happy St. Georges Day

I would like to wish all my English friends a very Happy St George’s day.

BUT GUYS!!! He killed a dragon?

And animal cruelty is just not fun! especially when its to an awesome animal.

PS. If you tell me He’s ok because dragons are mythical creatures are not real, then I shall just point out that you are celebrating the day of a man who killed something that doesn’t exist, so he is either a liar or on drugs….  Or he too does not exist….

Check Mate!

Bjørn

He’s not a saint anymore. The church sort of doesn’t believe in dragons anymore either.

Wayne Owens

*shock* Don’t believe in dragons? But the Catholic church is nuts, they wear funny hats, and have a popemobile…

Roger

Perhaps it was killed so you guys could mount it on your flag and you couldn’t do it yourselves 😉

Wayne Owens

I can just see that meeting..

St. George: “we’ve made you a flag!”
Wales: “But its just a dead dragon tied to a pole!”
St. George: “yes, That is your new flag. That will be 12 million groats!”
Wales: “But!!! But!! that’s not a flag, And it’ll just decompose and start to smell”
St. George: “Ah, so you’ll be wanting our update program, where we sell you a new flag every year”

(think Monty Python meets Microsoft)

Originally posted on Facebook, comments included

NWAMS Book Launch – The Saints of the Province of North Wales

I have been a Freemason in the Province of North Wales for a couple of decades and have been a member of the North Wales Association for Masonic Study (NWAMS) for quite a while. It has taken me well over a decade to discover that the Association had previously released a few small booklets over the years. It has taken even longer to try and start to track down copies of those books, and I am not even 100% sure I have managed to track them all down.

Due to the lack of knowledge about these interesting and historical books among the Brethren of North Wales, along with the North Wales Association for Masonic Study recently celebrating its 60th anniversary, not to mention the Province of North Wales being just a few years away from celebrating its 300th anniversary. I decided it would be a good idea to ask for permission to update, modernise, and republish those old books to prevent them from being lost to time, and to enable them to be available for the use of future Masonic researchers.

Thankfully I was granted permission.

In the second book in the series, W.Bro. the Reverend Chancellor J. H. Williams, and W.Bro. W. Owens, furnishes us not only with a note on the life and career of each of the twenty four Saints whom we seek to honour by association with our Lodges; they are also able in delightful and dextrous fashion to seek to point out the way in which this association is peculiarly appropriate to our Craft.

I hope this book will be a valuable resource for anyone wishing to research the Freemasonry in North Wales.

Enjoy your daily advancement in Masonic Knowledge with this look back into the history of the Saints of the Province of North Wales.

Very British Subtitles

This evening I watched an old British film. “The man who never was” the 1956 film all about Operation Mincemeat.

Operation Mincemeat was a highly successful Allied deception during World War II, aimed at misleading the Germans about the true target of the Allied invasion of Sicily. The operation involved creating a false identity for a deceased vagrant, dressing him in a Royal Marine uniform, and planting his body in the sea off the coast of Spain. The Germans, believing the body was a real Royal Marine officer carrying secret documents, fell for the deception, believing the Allies intended to invade Greece instead of Sicily.

The film was very enjoyable and I would recommend it to anyone. The details that went into Operation Mincemeat is amazing, and really shows the ingenuity of the human mind. Also. Do not trust anything!

So there I was watching the film, and it get’s to the part when the body washes up on Spanish coast. Eventually it showed the body being collected, and moved, and eventually buried. It was at the part where the Priest was conducting the funeral that I remembered the film had subtitles, so I turned them on, rewound and started watching the foreign parts with Subtitles on.

Priest is doing the ceremony and the subtitles are :-

[LATIN]

Well, it was the 60s and maybe they wanted to keep the religious stuff to a minimum. After all to write the subtitles for the prayors may have been a bit much.

So we see some Spanish people talking about the body, and the subtitles are :-

[SPANISH SPEAKING]

OK. That was pointless. An officer starts shouting at the people talking, and the subtitles are :-

[SPANISH OFFICER SHOUTING IN SPANISH]

Is there anything more 60s British than just subtitling “Johnny Foreigner” with just the name of the language being spoken?

A Talk at Mold Chapter – The Missing Word on the Plate of Gold

​This evening I attended Mold Royal Arch Chapter at the Mold Masonic Hall, to give a talk.

The Chapter’s Scribe Ezra had reached out to contact me from the North Wales Association of Masonic Studies Lecture List, to see if I would be available to come along to their meeting to give a talk. I asked if they had anything in particular that they would like a talk on, and I was informed they wanted “The Missing Word on the Plate of Gold”. I always enjoy visiting Mold Lodge, and since I had never visited Mold Chapter I jumped at the Change to go and give them a talk.

It was a very enjoyable evening, and all the Companions seemed to enjoy the talk.  I even bumped into an old NWAMS speaker who was before my time, and we got talking about the association, and talks we had given. It was interesting to see how the association had changed over the years.

Anniversaries and Farewells

An Evening at Westminster Lodge: Honoring Tradition and Friendship

This evening, I had the pleasure of visiting Westminster Lodge in the Province of Cheshire.

For nearly two decades, I have been frequenting Westminster Lodge sporadically; my first visit dates back to their December white table event, 20 years ago this December. A close friend of mine, whom I worked with at the time, joined Westminster Lodge a year before I became a member of Llannerch Lodge. Both of us joined and climbed the ranks together. We took turns visiting each other’s Lodges, and eventually, we assumed the positions of our respective Lodges’ chairs a year apart. Ten years later, we once again took on the chairs of our new Lodges, having both moved to new Lodges.

When Pete informed me that he was visiting his mother Lodge on the 20th anniversary of his initiation, and that they were performing an initiation demonstration with him acting as the candidate, I knew I had to attend. Since he joined before me, he witnessed my initiation, but I had missed his. This anniversary provided a perfect opportunity to finally experience it, albeit two decades later.

A couple of weeks before the meeting, I received the sad news that Pete’s father had passed to the Grand Lodge above. Given that Westminster was John’s Lodge, they planned a small memorial for him during their next meeting, coinciding with Pete’s anniversary. This occasion provided two significant reasons to attend.

So, I gathered my father, who had met John several times, and another member of Wrexhamian Lodge to visit. Despite my efforts to rally more attendees, Hugh succumbed to food poisoning, and Henk’s demanding work in the medical field prevented him from leaving early enough. Nonetheless, the three of us attended to pay our respects to John.

The evening was profoundly moving and somber, yet undeniably memorable and enjoyable.

RIP. John Maguire

This post has been brought to you by the Number 2.

The number 2 has several unique and fascinating qualities:

  • Prime Number: It’s the only even prime number. All other even numbers can be divided by 2, making them non-prime.
  • Binary System: In computing, the binary system (base-2) uses only two digits: 0 and 2. This system is the foundation of all modern computer architecture.
  • Duality: The concept of duality appears frequently in philosophy, spirituality, and science, representing pairs such as good and evil, light and dark, yin and yang.
  • Symmetry: It’s the smallest natural number that is not a palindrome but symmetrical in its form. The symmetry concept is crucial in mathematics and geometry.
  • Human Perception: Humans tend to think in pairs or opposites, like day and night, left and right, etc.
  • Mathematics: Multiplication by 2 is equivalent to adding a number to itself. It’s the basis for the concept of doubling.

It’s incredible how such a simple number holds so much significance across various fields!

So why is this post brought to you by the number 2?

Well, today I had an email from LiveJournal (Yes apparently they it is still a thing!

“Blog’s Birthday – We’re together for 20 years now! Thank you!”

Looks like my LJ account is 20 years old today. I wonder how long ago my last post was? to be honest I did not know the place was still live, I really should go post something on it just for old times sake. So 20 years old, and in 2 0. I know there is nothing odd in that, we are all getting old now. Hell I remember the time we had a work experience kid turn up in the office and I realised I had websites older than him.

This would be nothing, but the number 2 had popped up a few more times recently, like I visited 2 lodges in 2 different Masonic Halls, on 2 consecutive days.  (you want more?)

Both those Lodges ended up doing Second Degrees. 

I do not know what the world is trying to tell me, but it has something to do with the number 2.

Wasn’t there a film once called 2, or 22, or something about the fact a number keep showing itself to main character?

Lost In The Dark – A Solo 5e RPG the Review

You wake in a cave, with amnesia. While you explore, you slowly discover who you are, and how you became lost. The broken and dangerous cave system reveals part of a temple to a lawful good goddess that befell a calamity. As pieces of your memory return, you realize that you must race against time to help your mentor battle an ancient evil. But, for now, you are alone and Lost in the Dark.

Can’t get the group together, but want to play 5th Edition? Grab some dice and get ready to escape mysterious caves in over 200 pages of solo 5E adventure. We’ve created a complete adventure from character generation to your first boss battle. Suitable for new players who might not have a regular group to play.

I was recently given a copy of this book to have a look at.

This of course made me bust out some dice, print out a 5e character sheet and give the game a go. I should point out the book does contain a character sheet you can use to play the game, I just tend to not use them so as not to damage the book. It’s a thing I have had since the old days of Lone Wolf, and Fighting Fantasy books.

My character sheet is mostly empty because you start the game not knowing anything about yourself, and will fill in more details as you progress.

The Review.

I first delved into the world of “Choose Your Own Adventure” books back in the early ’80s with classics like “The Warlock of Firetop Mountain” and other captivating Fighting Fantasy titles. Alongside these, I enjoyed the fantastic “Lone Wolf” books, which were a staple of my childhood. Over the years, I’ve played dozens upon dozens of these interactive stories, each offering a unique blend of adventure and choice. However, “Lost in the Dark” stands out as the first one requiring dice—a refreshing twist!

“Lost in the Dark” is a comprehensive Dungeons & Dragons 5e adventure, complete with the need for all the platonic dice and a character sheet. It’s the perfect solution for when you’re craving a bit of TTRPG fun, but your group isn’t available, or if you don’t have a group to play with. All you need for an engaging session is your set of dice, a pencil, and that one essential ingredient for all TTRPG enthusiasts: imagination!

You can read the adventures of my first playthrough here :-

The replay value of “Lost in the Dark” is unparalleled, thanks to its reliance on your dice rolls and the character you build during your session. Each action and fight hinges on these elements, making every playthrough a unique experience. I highly recommend replaying it multiple times and experimenting with different classes. Personally, I’m tempted to embark on the adventure again as a wizard, launching fireballs everywhere (assuming that’s one of the available spells).

Even though I successfully completed the adventure and survived, there are still vast sections of the book that remain unexplored. This book is an excellent recommendation for all TTRPG enthusiasts and serves as an accessible entry point into D&D and its 5th Edition, in particular.

Lost In The Dark – A Solo 5e RPG (Act 3)

You wake in a cave, with amnesia. While you explore, you slowly discover who you are, and how you became lost. The broken and dangerous cave system reveals part of a temple to a lawful good goddess that befell a calamity. As pieces of your memory return, you realize that you must race against time to help your mentor battle an ancient evil. But, for now, you are alone and Lost in the Dark.

Can’t get the group together, but want to play 5th Edition? Grab some dice and get ready to escape mysterious caves in over 200 pages of solo 5E adventure. We’ve created a complete adventure from character generation to your first boss battle. Suitable for new players who might not have a regular group to play.

I was recently given a copy of this book to have a look at.

This of course made me bust out some dice, print out a 5e character sheet and give the game a go. I should point out the book does contain a character sheet you can use to play the game, I just tend to not use them so as not to damage the book. It’s a thing I have had since the old days of Lone Wolf, and Fighting Fantasy books.

My character sheet is mostly empty because you start the game not knowing anything about yourself, and will fill in more details as you progress.

Act 3 – The Breach.

Following after my repaired Temple Defender, I exited the tunnel at the edge of a rolling field, the sun blindingly strong in the sky after so long underground. Unfortunately, since I had been controlling the Temple Defender by shining a light where I wanted it to go, when it saw the sunlight it just shot off at full speed and I lost it. This upset me, as I feel like it may had been handy.

Standing in the Sun, enjoying the light and warmth that seemed to warm up my still not fully recovered memories, I did what any self respecting rogue would do. I investigated the area to see what I could swipe. I found a lovely shiny dagger, which meant I now have three daggers, high stealth, and a cloak, meaning I can cosplay as Vax “Dagger, Dagger, Dagger… And I walk away!

Picking a direction randomly, I headed up some terraced fields,  heading towards a barn in the distance. A quick Investigation check along the way found an abandoned picnic which I looted for lots of weird stuff like a dice set, and a book of elvish poetry (I just need Keyleth now). Arriving at the barn with a successful Investigation roll, found me a load of tools. My inventory is getting quite full now. From here I could see smoke in the distance, possible from a campfire. I could also see a way out of here which would end my adventure and find me freedom. 

I still had questions I needed answers too, so I headed back towards the fields and on to a flowing river. My Magic Amulet that I stole from the corpse of that poor goblin I murdered back in Act 1, told me I may want to cross the river elsewhere, so i went upstream to cross, arriving at a broken Mithril Vault. Here I met one of my lost companions Erland the Tinkerer who was trying to repair and close the vaults door, to prevent evil coming in from the breach. He needed my help to try and fix the damage, but before I helped I decided to be stupid and enter the breach (My Amulet said this was a BAD idea),  Entering the breach I saw evidence of monsters, and danger all around, so I did a quick investigation (Which I failed for the first time this act) and found nothing. So I fled back to Erland and using my sneaky skills (+5 Slight of hand FTW) helped him close the door and repair the vault. We could have left together then, but those answers still needed to be answered, and we had more companions to find. I therefore arranged to meet up with him later and returned to the river.

Heading back I passed a nature check and got myself a wild flower remedy. and entered the temple grounds. Here I failed another Investigation check, I think the breach cursed me or my dice. I did manage to find a few small coins. before arriving at a wall of fog. My amulet warned me of danger, so I stealthed into the fog (+7 Stealth) arriving at a crossroads in the fog. I headed towards the smoke I had spotted from the barn, and reached a merchants camp where my old friend Berit was recovering from his injuries. I failed yet another investigation, but I did have some items in my pack to heal up Berit and he also agreed to meet up with me later.

Heading back to the crossroads, I went up to a crystal spire and found my lost Temple Defender who was now stationary since the fog was hiding all light. A quick check of a nearby corpse pile which found me nothing due to another failed Investigation check, and it was time to meet up with my allies and fight the big bad!

So team Murder-Hobos were Myself, My Temple Defender, Berit and Erland.

The fight went for the full four rounds, we were very lucky due to the Big Bad rolling low numbers and missing all its normal attacks, and most of us surviving the poison gas attacks, Luckily I was well equipped for those infected. and we slowly battered the Hit Points down on the Vrock Brood Mother, until round four where on the first go, Berit struck true and killed that beast. 

We rested, healed up and left. Oddly on the way to the end we made a cup of tea, which my Investigation finally succeeded again, and I was able to provide honey and lemon. We then continued on with our lives, happy, safe, and memories returned. I also had a load of stolen items that I imagine I sold for beer money.

Lost In The Dark – A Solo 5e RPG (Act 2)

You wake in a cave, with amnesia. While you explore, you slowly discover who you are, and how you became lost. The broken and dangerous cave system reveals part of a temple to a lawful good goddess that befell a calamity. As pieces of your memory return, you realize that you must race against time to help your mentor battle an ancient evil. But, for now, you are alone and Lost in the Dark.

Can’t get the group together, but want to play 5th Edition? Grab some dice and get ready to escape mysterious caves in over 200 pages of solo 5E adventure. We’ve created a complete adventure from character generation to your first boss battle. Suitable for new players who might not have a regular group to play.

I was recently given a copy of this book to have a look at.

This of course made me bust out some dice, print out a 5e character sheet and give the game a go. I should point out the book does contain a character sheet you can use to play the game, I just tend to not use them so as not to damage the book. It’s a thing I have had since the old days of Lone Wolf, and Fighting Fantasy books.

My character sheet is mostly empty because you start the game not knowing anything about yourself, and will fill in more details as you progress.

Act 2 – The Buried Temple.

After going through the doors I arrived at an entrance that was stacked high with boxes, and pools of blood, with bloody tracks going off into a hallway. As any sensible person would do when finding themselves in a blood soaked room full of boxes, I looted the place. Most the box’s were full of rubbish, but I did manage to find a healers kit which may come in handy.

Moving into the hall way I came across multiple doors, and a grate blocking access to a room that looked like a workshop. Now as we all know, workshop have things in them, and I like things. So I picked the lock on the grate and accessed the room, finding a dead body of the forge master,  which for some reason triggered more of my memory to return, namely what class of person I am.

Yes, I got to pick a class, and gain the class benefits. I could be a Paladin, a Warrior, a Wizard, or a Rogue. I did not really have the STR/CON stats to make it as a warrior, and my INT/WIS were not really good enough to be a wizard, so I had to pick between Paladin or Rogue. Since Act 1 saw me mostly being a murder hobo thief, I figured I was not really a holy person so selected Thief. I therefore gained the rogue  abilities, found leather armour and some nice daggers and returned to the hallway.

The first door I entered was to a dining hall, but entering caused the roof to start collapsing, luckily i was able to roll high on my save and dive into the kitchen before being flattened by the roof. unfortunately I then failed my investigation roll and found nothing at all of use in the kitchen (nat 1 ftw).

The second door led to a flooded lavatorium, it seemed to be flooded because a grate in the floor was blocked and sealed. Channeling my inner Mario I smashed open that grate to let the water out. Well that was my plan, it turned out the grate was actually trapping a mechanical killer spider inside that decided to attack me for no reason. I put my new daggers and stealth attack to use and kill that techno-spider. It did get me a key and a crystal shard (I get the feeling these shards may be useful).

After two bad choices I figured, why not try the basement. Nothing bad ever happens in the basement… right? Going down I find the basement also waterlogged, with wet clawed tracks leading into the boiler room, which my magic amulet (that I killed the goblin for) told me to be silent and avoid. So listening to the advice of the amulet I checked out the Infirmary, which was empty bar for a locked door. Since I am now a rogue, with thieves tools, the skill to use them, and a high skill in slight of hands I unlocked the door to discover the Apothecary and a dead gnome. I did not kill this one, I found him dead.  Several successful Investigation and Perception tests later, I now had a load of looted items and an antidote.

Before leaving the basement, I decided not to listen to the magic amulet, after all how good could it be? the original owner was carrying it in his mouth. So I entered the boiler-room. and walked right into a nasty Bone Shard Monster. channeling my best Vax with Stealth, Dagger, Dagger, Dagger I killed the monster and gained a +1 to any ability (INT). I also found a nice +1 Short Sword. There may have been some damage done to myself, but the +1 sword was worth it, and hey I did find that healers kit earlier.

Going back up I continued further along the hall, fixing mirrors as I moved to spread the light around. I popped into a Chapter House which helped me remember more of my past, before making a noise which attracted another robotic guardian which I had to kill. I did find a locked cupboard, and was able to unlock it using the key I found earlier, and looted.

Going further along I found nothing thanks to a failed Perception and Investigation checks, entering a Chapel I failed to have anything to leave as an offering, nor find anything useful. I really need to try and get my Investigation skill higher.

Entering the Knave my way forward is blocked by fallen rubble from the roof. I did find some holy water, and a broken robotic temple defender. The defender was missing some crystals, and I just happened to have looted, I mean found more than enough of these while exploring. I quickly fixed the robot using the instructions I found in Act 1, and the crystals I have been collecting. The robot then dug a way out for me allowing me to escape to… ACT 3.