Wayne was born at a very early age and has not died yet, which is something he considers to be a bit of an achievement.

He joined Freemasonry in 2006, went into the chair for the first time in 2011, and started giving talks across several Provinces in early 2017, before joining NWAMS as a speaker in 2021.

He Is an accidentally established Masonic author and has had articles published in several Masonic and non-Masonic periodicals.

by Wayne Pendragon Owens

I am an Author, Freemason, Rosicrucian, Blood Biker, Widows Son, CodeNinja, Spod, Hacker, Son, Uncle, Brother, Man, AN INDIVIDUAL!

28th January 2025

Lost In The Dark – A Solo 5e RPG the Review

You wake in a cave, with amnesia. While you explore, you slowly discover who you are, and how you became lost. The broken and dangerous cave system reveals part of a temple to a lawful good goddess that befell a calamity. As pieces of your memory return, you realize that you must race against time to help your mentor battle an ancient evil. But, for now, you are alone and Lost in the Dark.

Can’t get the group together, but want to play 5th Edition? Grab some dice and get ready to escape mysterious caves in over 200 pages of solo 5E adventure. We’ve created a complete adventure from character generation to your first boss battle. Suitable for new players who might not have a regular group to play.

I was recently given a copy of this book to have a look at.

This of course made me bust out some dice, print out a 5e character sheet and give the game a go. I should point out the book does contain a character sheet you can use to play the game, I just tend to not use them so as not to damage the book. It’s a thing I have had since the old days of Lone Wolf, and Fighting Fantasy books.

My character sheet is mostly empty because you start the game not knowing anything about yourself, and will fill in more details as you progress.

The Review.

I first delved into the world of “Choose Your Own Adventure” books back in the early ’80s with classics like “The Warlock of Firetop Mountain” and other captivating Fighting Fantasy titles. Alongside these, I enjoyed the fantastic “Lone Wolf” books, which were a staple of my childhood. Over the years, I’ve played dozens upon dozens of these interactive stories, each offering a unique blend of adventure and choice. However, “Lost in the Dark” stands out as the first one requiring dice—a refreshing twist!

“Lost in the Dark” is a comprehensive Dungeons & Dragons 5e adventure, complete with the need for all the platonic dice and a character sheet. It’s the perfect solution for when you’re craving a bit of TTRPG fun, but your group isn’t available, or if you don’t have a group to play with. All you need for an engaging session is your set of dice, a pencil, and that one essential ingredient for all TTRPG enthusiasts: imagination!

You can read the adventures of my first playthrough here :-

The replay value of “Lost in the Dark” is unparalleled, thanks to its reliance on your dice rolls and the character you build during your session. Each action and fight hinges on these elements, making every playthrough a unique experience. I highly recommend replaying it multiple times and experimenting with different classes. Personally, I’m tempted to embark on the adventure again as a wizard, launching fireballs everywhere (assuming that’s one of the available spells).

Even though I successfully completed the adventure and survived, there are still vast sections of the book that remain unexplored. This book is an excellent recommendation for all TTRPG enthusiasts and serves as an accessible entry point into D&D and its 5th Edition, in particular.