Some very old friends of mine (Old as in length of time I’ve known them as apposed to their physical age) are planning to do a D&D stream to try and raise some money for a charity. The charity or details of stream have not been sorted out fully yet because it is still in the early days of planning.
To make the stream more enjoyable (i.e. Bigger BBEG’s, harder challenges) it has been decided to start with higher level characters. Instead of just creating characters at a higher level it was decided to make a bunch of Level 1 characters, and to have some games played off-screen to build up the characters backstories, plans, relationships, and to naturally level them up.
Plus it would be fun to play a few chilled games without having to put on a show. A bit like Critical Roll Campaign 1 started after they had been playing for a while as just friends.
The only rules for the friendly games were, and these were decided as both a challenge and to make the roleplay interesting.
- Level 1 character
- A class you have never played before
- A Race you have not played before
I am going to be a Human Warlock. I have never fancied playing a warlock, and I tend to pick Elves, Half-Elves, or Dwarves for the racial bonus that best suits the class I am playing.
So onto character creation.
Step 1. Ability Stats.
Rolling 4d6 and adding up the three highest numbers (6 times). gives me 14,14,16,15,14,10 (Damn my rolls were good). Obviously the 16 has to go into Charisma, the 15 for Constitution, the rest 14 with Strength being my dump stat. I feel that my Warlock will be a charming nerdy type person.
Step 2. Race
I am a basic Rashemi human. So that gives me +1 to all ability scores,
Step 3. Class
I am a Warlock. So Hit dice is 1d8 per level. We are playing as level 1. I get to pick two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion. I think as a Warlock of the Morrígan I would have Arcana, and Intimidation. I also get to pick who I made a pact with, the Archfey, the Fiend, or the Great Old One, Personally I think the Great Old One gives the best advantages (Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn), But to stick with the character of a Warlock to the Morrigan I feel I have to pick the Archfey.
Step 4. Background.
Roll for size and weight. Now to pick a background, This is tricky since there are several that would suit my character, but I think I will settle for Sage, because I want to be a sage.
Step 5. Equipment.
Money. I start with 4d4 x 10gp for my class (110gp), 10gp for my background giving me 120gp (I’m wealthy).
I get to pick as a Warlock a light crossbow and 20 bolts, or any simple weapon. I get a simple weapon as well as this choice, so I guess crossbow is the way to go. Next a component pouch or an arcane focus, Pouch all the way, you can never have too much storage. And finally a scholar’s pack or a dungeoneer’s pack. The dungeoneers pack gives the most useful stuff.
Step 6. Magic
I can pick two cantrips from Blade Ward, Chill Touch, Eldritch Blast, Friends, Mage Hand, Minor Illusion, Poison Spray, Prestidigitation, True Strike. Well I think it is law that EVERY warlock needs to pick Eldritch Blast, so I will select that. Since I have a crossbow, and am thinking maybe at lower levels ranged attacks could be good, I will pick True Strike to give my attacks advantage.
I can also pick two spells from Armor of Agathys, Arms of Hadar, Charm Person, Comprehend Languages, Expeditious Retreat, Faerie Fire, Hellish Rebuke, Hex, Illusory Script, Protection from (Evil and Good), Sleep, Unseen Servant, Witch Bolt. Now, since unlike Druids, Wizards, etc the poor Warlock is stuck with their spell choice until leveling, I need to really think about spells. This is a shame because many of them would suit a Warlock of the Morrigan.
I want Arms of Hadar, Comprehend Languages, Hellish Rebuke, Hex, and Witch Bolt. But due to only having 1 spell slot to start with, I need an ongoing spell so it has to be Hex, and Witch Bolt.

