Name: Kaelen Duskbane
Race/Class: Human Warlock
Height: 6’2”
Appearance:
Long, flowing black hair frames a pale, angular face. His eyes gleam with an unsettling intensity, like embers smoldering in shadow. A heavy, tattered cloak conceals most of his form, its edges frayed as if worn through countless battles. He carries a staff carved from blackened ash wood, capped with a shard of obsidian that pulses faintly with otherworldly energy.
Backstory:
To be revealed.
Ability Scores
| Base Amount | Race | Total | Modifier | |
| Strength | 10 | +1 | 11 | +0 |
| Dexterity | 14 | +1 | 15 | +2 |
| Constitution | 15 | +1 | 16 | +3 |
| Intelligence | 14 | +1 | 15 | +2 |
| Wisdom | 14 | +1 | 15 | +2 |
| Charisma | 16 | +1 | 17 | +3 |
Saving Throws
| Modifier | |
| Strength | +0 |
| Dexterity | +2 |
| Constitution | +3 |
| Intelligence | +2 |
| Wisdom | +4 |
| Charisma | +5 |
| Speed | 30 |
| Proficiency Bonus | +2 |
| Hit Dice | 1d8 |
| Hit Points | 11 |
| AC | 13 |
| Spell save DC | 13 |
| Spell Attack Modifier | 5 |
| Alignment | Chaotic good |
Skills
| Proficiency | Modifier | |
| Acrobatics (Dex) | +2 | |
| Animal Handling (Wis) | +4 | |
| Arcana (Int) | • | +4 |
| Athletics (Str) | +0 | |
| Deception (Cha) | +5 | |
| History (Int) | • | +4 |
| Insight (Wis) | +4 | |
| Intimidation (Cha) | • | +7 |
| Investigation (Int) | • | +4 |
| Medicine (Wis) | +4 | |
| Nature (Int) | +2 | |
| Perception (Wis) | +4 | |
| Performance (Cha) | +5 | |
| Persuasion (Cha) | +5 | |
| Religion (Int) | +2 | |
| Slight of Hands (Dex) | +2 | |
| Stealth (Dex) | +2 | |
| Survival (Wis) | +4 |
Skills.
| Language | Common, Elvish, Sylvan, Dwarfish |
| Proficiencies | Light Armour, Simple weapons, |
| Saving Throws | Wisdom, Charisma |
| Skills | Investigation, Intimidation, Arcana, History |
Spells.
| Spell Slots: 1st Level | 1 |
| Cantrip | Eldritch Blast (1d10 force damage) |
| Cantrip | True Strike (advantage on attack) |
| Spell | Hex (1d6 extra necrotic damage each attack, plus disadvantage on selected ability checks) |
| Spell | Witch Bolt (1d12 lightning damage) |
Equipment.
| Belt Pouch | 120 gp |
| Leather Armour | AC 13 |
| Quarterstaff | 1d7 Bludgeoning (versatile) |
| Dagger (x2) | 1d4 (Finesse, light, thrown) range 20/60 |
| Light crossbow | ld8 piercing (loading, two-handed) range 80/320 |
| 20 bolts | |
| component pouch | |
| Backpack | crowbar, hammer, 10 pilons, 10 torches, a tinderbox, 10 days rations, waterskin, 50 feel of Rope, bottle of black ink, a quill, a small knife, set of common clothes |
| a letter from a dead colleague posing a question you have not yet been able to answer |
Spell Notes
| Eldritch Blast |
| Evocation cantrip Casting Time: 1 action Range: 120 feet Components: V,5 Duration: instantaneous |
| A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam. |
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| Fey Presence |
| Your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their saving throws are all charmed or frightened by you (your choice) until the end of your next turn, Once you use this feature, you can’t use it again until you finish a short or long rest. |
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| Hex |
| 1st-leveI enchantment Casting Time: 1 bonus action Range: 90 feet Components: V.S. M(the petrified eye of a newt) Duration: Concentration. up to 1 hour |
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You place a curse on a creature that you can see within range. Until the spell ends. you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. Also. choose one ability when you cast the spell. The target has disadvantage on ability checks made with the chosen ability. If the target drops to 0 hit points before this spell ends. you can use a bonus action on a subsequent turn of yours to curse a new creature. A remove curse cast on the target ends this spell early. At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher. you can maintain your concentration on the spell for up to 24 hours. |
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| True Strike |
| Divination cantrip Casting Time: 1 action Range: 30 feet Components: S Duration: Concentration, up to 1 round |
| You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn’t ended. |
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| Witch Bolt |
| 1st-levei evocation Casting Time: I action Range: 30 feet Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to I minute |
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A beam of crackling, blue energy lances out toward a creature within range, forming a sustained are of Lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your tums for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st. |

